The Twilight Zone
Players Help File






Example on how to Join a Game:

Other E-mail Commands

A player who sends these commands must be recognized by AutoTroll.

For AutoTroll to identify a player via e-mail, the player must do 3 simple things:
1) Send the message to vgap.host@dtn.ntl.com
2) Send the address from the primary e-mail address they signed up to AutoTroll with. This should not be their shadow e-mail or any other e-mail. AutoTroll will look at the 'From' and 'Reply-To' field of the message they send. This field must match the primary e-mail address for the player.
3) The player must put their (case sensitive) password in the subject line.

If a player does these 3 conditions above, then AutoTroll will know the player account when it replies to him.

Note: The player may also tell AutoTroll who they are by using the $Player variable. There should be only one $Player variable per message. The player must still put the player's password in the subject, but by setting $Player the message doesn't need to come from the primary e-mail.

The below configuration variables are not case sensitive $PlaYErName and $Playername are both recognized by AutoTroll. See the syntax rules for explanation on how players must set these variables.
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$PlayerName : name                     Player name (must be >=2 characters) and corresponds to the "Name" field

$PlayerAlias : alias                      Player alias is optional.
                                                   Outgoing messages and posts to the player will use their alias if they have one,
                                                   otherwise will use their name

$Password : newpass                    Player's password must be >=3 characters

$EMail: me@here.com                   Primary e-mail (must contain '@' sign)

$EMail2: me2@here.com               Secondary e-mail (if $UseEMail2, must contain '@')

The following are set to either 'Yes' or 'No' after ':' (not case sensitive)
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$UseMime : yes                            yes=mime encoding,
                                                    no=UUencoding

$BroadCastMsgs: no                    Receive broadcast/news type messages

$NewGameMsgs: yes                   Receive "new game" type messages

$ZipFiles: no                              Tells AT if it should zip RSTs to player

$UseEmail2: no                           No ignores e-mail2, yes puts e-mail2 to in CC field of all outgoing messages to the player

$LongFileSupport :yes                Player supports long filenames

$HostWarning : yes                    If player wants to receive host warning messages

$PlayerAllyHostWarning: yes     If players wants to receive a host warning message when their allies/team mates TRNs
                                                 aren't in. The player will also get chktrn results when this is set to yes.

$FTPRSTs : yes                         Sets if player wants RST files sent to ftp site. Note: only games with 'FTP Zip files'
                                                 checked can have the player's RST files sent

$PrivateEMail : no                     If yes, [Player.EMail] & [Player.EMAil2] will return'PRIVATE'.
                                                 This sets the 'Hide EMail' flag for player

These next 11 variables set the 11 race choices for each player.
The value submitted may currently only be a number from 1 to 11.
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$Choice1 : 1
$Choice2 : 2
$Choice3 : 5
$Choice4 : 4
$Choice5 : 3
$Choice6 : 6
$Choice7 : 7
$Choice8 : 8
$Choice9 : 9
$Choice10 : 10
$Choice11 : 11

For the following commands the player must set the '$Game' variable. Only one $Game variable should be used per message. The player who sent the message must be recognized by AutoTroll.

The above commands, ( $PlayerName through $Choice11 ), can be changed by using the sign-up form but replace "sign up" with  your password in the subject line.
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$Game: 23                Sets the game. This must exist in messages where the player will be sending any game variables.

$QPlayer : yes         Turns on/off The Q for the player. The player must be playing a race in the game.

$RemoveAlly : 3       Removes an ally.

$AddAlly : 4            Adds an ally. This is a little tricky. The player adds an ally and that means the other player (fascists
                               in this example) will start getting this player's RST files. That other player (4) must send an $AddAlly
                               command also to have an "equal alliance".

$JoinRace : 3          If Allow Joining is set in the game config screen, and race '3' in this example is open, the player will
                               be added to the game and immediately sent his RST files. Multiple $JoinRace commands can be in one
                                message and AT will process them in order from top to bottom.

$QuitRace: 4            Can only be sent if the player is playing race 4.  When quitting, the Q is turned on for the player.

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-=Example=-
 

Your Player #123 This can be gotten with the "Send Config" message to the host which will also give you your case sensitive password as well.  Your password is Xtacy

The message you would send to join game 13 as the Privateer player would be this:

TO:         vgap.host@dtn.ntl.com
FROM:     your name <y_name@domain.com>
SUBJECT: Xtacy

$player : 123
$game : 13
$joinrace : 5
 


page last updated 30 Dec 1999
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